Made in 3 hours, for Trijam #291

Instructions

You are a Necromancer, whose objective is to accumulate 100,000 Souls to become an immortal Lich.

Click on the grave in the center of the screen to manually gain Souls, which you can then use to summon an army of undead & monsters.

These summons will automatically generate Souls for you, but the Soul cost of each individual type of summon will increase each time one is chosen.

As the number of Souls you have increases, you will gain access to incresingly powerful summons - use them to achieve immortality and conquer the world with your army of nightmares!

Development

For this Trijam, my focus was always going to be UI - it is one of my greatest weakpoints in how to get design it, set it up and have it actually work. I won't pretend that Necromancer's Conquest is the result of me even halfway mastering UI, but it has been a fantastic learning experience and a fun little game to make!

My inspiration here is (quite obviously) Cookie Clicker - while the layout is a bit different, the bones of NC is pretty much the intial mechanics of it's inspiration. As a result it is a bit simplistic and there are a few areas I would have wanted to explore (upgrades, interactions between the summon types), but as usual the timer is a harsh taskmaster.

By my own admission, my use of the theme this week is graphical at best - I thought it was a great theme, but wanted to do something UI based and this was what I came up with in the time I had (originally I wanted to do a sort of Bond villain taking over the world approach, but my search for suitable visual assets sadly failed)

Credits

A massive thank you to all of the following people for their generous free distribution of amazing assets:

Seth (sethbb.itch.io) - His '32 Rogues' pack is where all monster sprites came from

Kenney (kenney.nl) - All UI assets, fonts and sound effect

Pop Shop Packs (pop-shop-packs.itch.io) - Pixel art gravestone

Kevin Macleod  (incompetech.com/wordpress) - Background music 'Stay the course'

videlanicolas (godotshaders.com/author/videlanicolas/) - 'Shock damage' shader, used on the gravestone to shake and apply colour effect to it

 Justin Callaghan (pixabay.com/users/justincallaghan) - Church bell sound effect

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorJiminySnicket
Made withGodot
TagsClicker, Idle

Comments

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(+1)

3 minutes and 12 seconds. 348,538 souls

Thanks for playing!

(+1)

Just grab 3 of each, and once you have that, get a few more of the last 3, and finish in a little over 2 mins.

Hey, thanks for playing! I try to keep my Trijam entries to about 1-3 minutes length in playtime. As for the balancing on this clicker game, I didn't have much time at the end for testing and adjusting the numbers, but it was originally much shorter - the end game was 30,000 rather than 100,000 souls, which felt far too quick!